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转新三端后GUI.lua出现出的错误提示,是否可以忽略。
[LUA-print] ----------------------------------------
[LUA-print] ----------------------------------------
[LUA-print] LUA ERROR: target is invalid cobj
[LUA-print] stack traceback:
[string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject'
[string "scripts/GUI/GUI.lua"]:2414: in function 'Text_setTextColor'
[string "GUILayout/PlayerEquip_win32.lua"]:359: in function 'eventCB'
[string "scripts/GUI/SLMain.lua"]:10: in function 'onLUAEvent'
[string "scripts/GUI/SL.lua"]:242: in function 'onLUAEvent'
[string "scripts/game/command/other/RefreshActorNameCo..."]:186: in function 'RefreshLableNameColor'
[string "scripts/game/command/other/RefreshActorNameCo..."]:114: in function 'CheckActorColor'
[string "scripts/game/command/other/RefreshActorNameCo..."]:37: in function 'execute'
[string "scripts/framework/core/Controller.lua"]:123: in function 'notify'
[string "scripts/framework/patterns/observer/Observer.lua"]:85: in function 'notifyObserver'
[string "scripts/framework/core/View.lua"]:114: in function 'notifyObservers'
[string "scripts/framework/patterns/facade/Facade.lua"]:331: in function 'notifyObservers'
[string "scripts/framework/patterns/facade/Facade.lua"]:314: in function 'sendNotification'
[string "scripts/logic/actorRefreshController.lua"]:172: in function 'nextRefresh'
[string "scripts/logic/actorRefreshController.lua"]:111: in function 'Tick'
[string "scripts/logic/gameWorldController.lua"]:230: in function <[string "scripts/logic/gameWorldController.lua"]:186>
[LUA-print] ----------------------------------------
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